feat: add initial code

This commit is contained in:
2025-07-27 23:35:04 +02:00
commit be73abca63
9 changed files with 871 additions and 0 deletions

1
.gitignore vendored Normal file
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bin/

16
Makefile Normal file
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SRCS != find ./ -type f -name '*.go'
GO ?= go
BIN_DIR ?= bin
BIN_NAME ?= urbanterror-agones
bin: ${SRCS}
${GO} build -o ${BIN_DIR}/${BIN_NAME} ./cmd/urbanterror-agones/
test: bin
${GO} test ./...
run: bin
${BIN_DIR}/${BIN_NAME}
.PHONY: test run

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package main
import (
"context"
"log/slog"
"os"
"os/signal"
"syscall"
"time"
sdk "agones.dev/agones/sdks/go"
q3c "bp99.eu/ut-agones/internal/quake3/client"
)
const (
checkInterval = 5 * time.Second
playersListName = "players"
)
type sidecarState struct {
q3 *q3c.RobustQ3Client
sdk *sdk.SDK
players map[string]q3c.Player
}
type agonesObserver struct {
id string
state *sidecarState
ctx context.Context
firstPing bool
}
func (o *agonesObserver) Update(event string) {
slog.Debug("Got notification", "event", event)
switch event {
case q3c.PongEvent:
if o.firstPing {
slog.Debug("This is the first time gameserver was reached; reporting ready to Agones")
if err := o.state.sdk.Ready(); err != nil {
slog.Error("Failed to send ready signal to Agones", "error", err)
}
o.firstPing = false
} else {
slog.Debug("Sending health ping to Agones")
if err := o.state.sdk.Health(); err != nil {
slog.Error("Failed to send health ping to Agones", "error", err)
}
}
}
}
func (o *agonesObserver) GetID() string {
return o.id
}
func StartAgonesSidecar() error {
slog.Info("Starting Urban Terror Agones sidecar")
// Create context
ctx, cancel := context.WithCancel(context.Background())
defer cancel()
// Create simple game client
client, err := q3c.New("localhost", 27960)
if err != nil {
slog.Error("Failed to create new Quake3 client", "error", err)
return err
}
// Create robust game client
robustClient := q3c.NewRobust(ctx, client)
// Initialize the Agones SDK
sdk, err := sdk.NewSDK()
if err != nil {
slog.Error("Failed to initialize Agones SDK", "error", err)
return err
}
// Set up SIGINT/SIGTERM handling
sigChan := make(chan os.Signal, 1)
signal.Notify(sigChan, syscall.SIGINT, syscall.SIGTERM)
go func() {
<-sigChan
slog.Info("Received shutdown signal")
cancel()
}()
// Keep state
state := &sidecarState{
q3: robustClient,
sdk: sdk,
players: make(map[string]q3c.Player, 0),
}
// Create and subscribe game client event observer
o := &agonesObserver{
id: "agones",
state: state,
ctx: ctx,
firstPing: true,
}
robustClient.Subscribe(o)
// Start status check loop
go statusLoop(ctx, state)
// Keep alive
select {
case <-ctx.Done():
slog.Info("Shutting down Urban Terror Agones sidecar")
}
// Graceful shutdown
if err := state.q3.Stop(); err != nil {
slog.Error("Failed to gracefully Quake3 client", "error", err)
return err
}
return nil
}
func statusLoop(ctx context.Context, state *sidecarState) {
slog.Info("Starting status check loop", "interval", checkInterval)
ticker := time.NewTicker(checkInterval)
defer ticker.Stop()
for {
select {
case <-ctx.Done():
slog.Info("Exiting status check loop", "reason", "context cancelled")
return
case <-ticker.C:
slog.Debug("Tick; Retrieving gameserver status")
reportStatus(state)
}
}
}
func reportStatus(state *sidecarState) {
status, err := state.q3.GetStatus()
if err != nil {
slog.Error("Failed to get gameserer status from Quake3 client", "error", err)
}
if err := updatePlayersList(state, status.Players); err != nil {
slog.Error("Error while updating player list", "error", err)
}
}
func updatePlayersList(state *sidecarState, players []q3c.Player) error {
curPlayerMap := make(map[string]q3c.Player)
for _, p := range players {
curPlayerMap[p.Name] = p
}
// New and still connected players
for _, p := range players {
if _, exists := state.players[p.Name]; exists {
slog.Debug("Player already known to be online", "player", p.Name)
} else {
slog.Debug("Player joined", "player", p.Name)
if err := tryAppendToPlayerList(state.sdk, p.Name); err != nil {
return err
}
state.players[p.Name] = p
}
}
// Check for disconnected players
for name := range state.players {
if _, exists := curPlayerMap[name]; !exists {
slog.Debug("Player disconnected", "player", name)
if err := tryDeleteFromPlayerList(state.sdk, name); err != nil {
return err
}
delete(state.players, name)
}
}
slog.Debug("Updated players")
return nil
}
func tryAppendToPlayerList(sdk *sdk.SDK, player string) error {
exists, err := sdk.Beta().ListContains(playersListName, player)
if err != nil {
return err
}
if exists {
return nil
}
if err := sdk.Beta().AppendListValue(playersListName, player); err != nil {
return err
}
return nil
}
func tryDeleteFromPlayerList(sdk *sdk.SDK, player string) error {
exists, err := sdk.Beta().ListContains(playersListName, player)
if err != nil {
return err
}
if !exists {
return nil
}
if err := sdk.Beta().DeleteListValue(playersListName, player); err != nil {
return err
}
return nil
}

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package main
import (
"context"
"flag"
"log/slog"
"os"
"time"
q3c "bp99.eu/ut-agones/internal/quake3/client"
)
func main() {
verbose := flag.Bool("v", false, "Enable debug verbosity")
flag.Parse()
level := slog.LevelInfo
if *verbose {
level = slog.LevelDebug
}
slog.SetDefault(
slog.New(
slog.NewJSONHandler(
os.Stdout,
&slog.HandlerOptions{Level: level},
),
),
)
if err := StartAgonesSidecar(); err != nil {
slog.Error("Agones sidecar error", "error", err)
}
}
func smain() {
slog.SetDefault(
slog.New(
slog.NewJSONHandler(
os.Stdout,
&slog.HandlerOptions{Level: slog.LevelDebug},
),
),
)
c, err := q3c.New("localhost", 27960)
if err != nil {
slog.Error("Failed to create client", "error", err)
return
} else {
slog.Info("Client created")
}
ticker := time.NewTicker(2 * time.Second)
defer ticker.Stop()
for {
select {
case <-ticker.C:
if err := c.Ping(); err != nil {
slog.Error("Failed to ping with client", "error", err)
} else {
slog.Info("Pinged client")
}
}
}
}
func xmain() {
slog.SetDefault(
slog.New(
slog.NewJSONHandler(
os.Stdout,
&slog.HandlerOptions{Level: slog.LevelDebug},
),
),
)
c, err := q3c.New("localhost", 27960)
if err != nil {
slog.Error("Failed to create client", "error", err)
return
} else {
slog.Info("Client created", "client", c)
}
ctx := context.Background()
q3c.NewRobust(ctx, c)
select {}
}

16
go.mod Normal file
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module bp99.eu/ut-agones
go 1.24.3
require (
agones.dev/agones v1.50.0 // indirect
github.com/grpc-ecosystem/grpc-gateway/v2 v2.26.3 // indirect
github.com/pkg/errors v0.9.1 // indirect
golang.org/x/net v0.41.0 // indirect
golang.org/x/sys v0.33.0 // indirect
golang.org/x/text v0.26.0 // indirect
google.golang.org/genproto/googleapis/api v0.0.0-20250603155806-513f23925822 // indirect
google.golang.org/genproto/googleapis/rpc v0.0.0-20250603155806-513f23925822 // indirect
google.golang.org/grpc v1.73.0 // indirect
google.golang.org/protobuf v1.36.6 // indirect
)

21
go.sum Normal file
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agones.dev/agones v1.50.0 h1:5EAMeLqgkAWpLafn/Njjj7c8fKyDB6e0Gi9UkWQSyiU=
agones.dev/agones v1.50.0/go.mod h1:8U85AVWwPf6VCZYHjkkmnRfHqfWaNh/JTW78hiEkiHo=
github.com/grpc-ecosystem/grpc-gateway/v2 v2.26.3 h1:5ZPtiqj0JL5oKWmcsq4VMaAW5ukBEgSGXEN89zeH1Jo=
github.com/grpc-ecosystem/grpc-gateway/v2 v2.26.3/go.mod h1:ndYquD05frm2vACXE1nsccT4oJzjhw2arTS2cpUD1PI=
github.com/pkg/errors v0.9.1 h1:FEBLx1zS214owpjy7qsBeixbURkuhQAwrK5UwLGTwt4=
github.com/pkg/errors v0.9.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
golang.org/x/net v0.41.0 h1:vBTly1HeNPEn3wtREYfy4GZ/NECgw2Cnl+nK6Nz3uvw=
golang.org/x/net v0.41.0/go.mod h1:B/K4NNqkfmg07DQYrbwvSluqCJOOXwUjeb/5lOisjbA=
golang.org/x/sys v0.33.0 h1:q3i8TbbEz+JRD9ywIRlyRAQbM0qF7hu24q3teo2hbuw=
golang.org/x/sys v0.33.0/go.mod h1:BJP2sWEmIv4KK5OTEluFJCKSidICx8ciO85XgH3Ak8k=
golang.org/x/text v0.26.0 h1:P42AVeLghgTYr4+xUnTRKDMqpar+PtX7KWuNQL21L8M=
golang.org/x/text v0.26.0/go.mod h1:QK15LZJUUQVJxhz7wXgxSy/CJaTFjd0G+YLonydOVQA=
google.golang.org/genproto v0.0.0-20240213162025-012b6fc9bca9 h1:9+tzLLstTlPTRyJTh+ah5wIMsBW5c4tQwGTN3thOW9Y=
google.golang.org/genproto/googleapis/api v0.0.0-20250603155806-513f23925822 h1:oWVWY3NzT7KJppx2UKhKmzPq4SRe0LdCijVRwvGeikY=
google.golang.org/genproto/googleapis/api v0.0.0-20250603155806-513f23925822/go.mod h1:h3c4v36UTKzUiuaOKQ6gr3S+0hovBtUrXzTG/i3+XEc=
google.golang.org/genproto/googleapis/rpc v0.0.0-20250603155806-513f23925822 h1:fc6jSaCT0vBduLYZHYrBBNY4dsWuvgyff9noRNDdBeE=
google.golang.org/genproto/googleapis/rpc v0.0.0-20250603155806-513f23925822/go.mod h1:qQ0YXyHHx3XkvlzUtpXDkS29lDSafHMZBAZDc03LQ3A=
google.golang.org/grpc v1.73.0 h1:VIWSmpI2MegBtTuFt5/JWy2oXxtjJ/e89Z70ImfD2ok=
google.golang.org/grpc v1.73.0/go.mod h1:50sbHOUqWoCQGI8V2HQLJM0B+LMlIUjNSZmow7EVBQc=
google.golang.org/protobuf v1.36.6 h1:z1NpPI8ku2WgiWnf+t9wTPsn6eP1L7ksHUlkfLvd9xY=
google.golang.org/protobuf v1.36.6/go.mod h1:jduwjTPXsFjZGTmRluh+L6NjiWu7pchiJ2/5YcXBHnY=

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package client
import (
"bytes"
"fmt"
"net"
"strconv"
"time"
"github.com/pkg/errors"
)
const (
outOfBandPrefix = "\xff\xff\xff\xff"
bufSize = 1024 * 1024
timeout = 5 * time.Second
)
type Q3Client struct {
address *net.UDPAddr
conn *net.UDPConn
}
type Status struct {
Cfg map[string]string
Players []Player
}
type Player struct {
Name string
Ping int
Score int
}
func New(host string, port int) (*Q3Client, error) {
// Resolve host in case it's a hostname not an IP
addr, err := net.ResolveUDPAddr(
"udp4",
fmt.Sprintf("%s:%d", host, port),
)
if err != nil {
return nil, err
}
// Open UDP socket to server
conn, err := net.DialUDP("udp4", nil, addr)
if err != nil {
return nil, err
}
// Build client object
return &Q3Client{
address: addr,
conn: conn,
}, nil
}
func (c *Q3Client) Close() error {
if err := c.conn.Close(); err != nil {
return err
}
return nil
}
func (c *Q3Client) Ping() error {
_, err := c.sendCommand("getinfo")
return err
}
func (c *Q3Client) GetInfo() (map[string]string, error) {
resp, err := c.sendCommand("getinfo")
if err != nil {
return nil, err
}
return parseAsMap(resp), nil
}
func (c *Q3Client) GetStatus() (*Status, error) {
data, err := c.sendCommand("getstatus")
if err != nil {
return nil, err
}
// Try to split into three parts by newlines:
// header \n status-string \n players
data = bytes.TrimSuffix(data, []byte("\n"))
parts := bytes.SplitN(data, []byte("\n"), 3)
switch len(parts) {
case 2: // only header and status-string -> no players
return &Status{
Cfg: parseAsMap(parts[1]),
Players: make([]Player, 0),
}, nil
case 3: // header + status-string + players
players, err := parsePlayers(parts[2])
if err != nil {
return nil, err
}
return &Status{
Cfg: parseAsMap(parts[1]),
Players: players,
}, nil
default:
return nil, errors.Errorf(
"cannot parse response: %q", data,
)
}
}
func (c *Q3Client) sendCommand(command string) ([]byte, error) {
// Reset socket timeout
if err := c.conn.SetDeadline(time.Now().Add(timeout)); err != nil {
return nil, err
}
// Send our message
if _, err := c.conn.Write(
fmt.Appendf(nil, "%s%s", outOfBandPrefix, command),
); err != nil {
return nil, err
}
// Read the reply
buf := make([]byte, bufSize)
n, _, err := c.conn.ReadFrom(buf)
if err != nil {
return nil, err
}
return buf[:n], nil
}
func parseAsMap(data []byte) map[string]string {
// Strip header if any
if i := bytes.Index(data, []byte("\n")); i >= 0 {
data = data[i+1:]
}
// Trim ends
data = bytes.TrimPrefix(data, []byte("\\"))
data = bytes.TrimSuffix(data, []byte("\n"))
// Split up by backslashes and mapify
parts := bytes.Split(data, []byte("\\"))
m := make(map[string]string)
for i := 0; i < len(parts)-1; i += 2 {
m[string(parts[i])] = string(parts[i+1])
}
return m
}
func parsePlayers(data []byte) ([]Player, error) {
players := make([]Player, 0)
for p := range bytes.SplitSeq(data, []byte("\n")) {
parts := bytes.SplitN(p, []byte(" "), 3)
if len(parts) != 3 {
continue
}
score, err := strconv.Atoi(string(parts[0]))
if err != nil {
return nil, err
}
ping, err := strconv.Atoi(string(parts[1]))
if err != nil {
return nil, err
}
name, err := strconv.Unquote(string(parts[2]))
if err != nil {
return nil, err
}
players = append(
players,
Player{Name: name, Score: score, Ping: ping},
)
}
return players, nil
}

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package client
import (
"fmt"
"reflect"
"testing"
)
func TestNew(t *testing.T) {
tests := []struct {
host string
port int
shouldWork bool
}{
{"localhost", 27960, true},
{"something.invalid", 27960, false},
{"locahost", 0, false},
{"locahost", 99999, false},
}
for _, tt := range tests {
testname := fmt.Sprintf("%s:%d->%t", tt.host, tt.port, tt.shouldWork)
t.Run(testname, func(t *testing.T) {
_, err := New(tt.host, tt.port)
success := err == nil
if tt.shouldWork && !success || !tt.shouldWork && success {
t.Errorf(
"Expected success=%t / was %t (err=%v)",
tt.shouldWork, success,
err,
)
}
})
}
}
func TestClose(t *testing.T) {
c := mustNew(t)
if err := c.Close(); err != nil {
t.Errorf("Error while closing client: %v", err)
}
}
func TestParseAsMap(t *testing.T) {
res := parseAsMap(
[]byte(
"\xff\xff\xff\xff" + `infoResponse
\modversion\4.3.4\game\q3ut4\auth\1\pure\1\gametype\0\sv_maxclients\10\bots\0\clients\0\mapname\ut4_casa\hostname\test\protocol\68`,
),
)
exp := map[string]string{
"modversion": "4.3.4",
"game": "q3ut4",
"auth": "1",
"pure": "1",
"gametype": "0",
"sv_maxclients": "10",
"bots": "0",
"clients": "0",
"mapname": "ut4_casa",
"hostname": "test",
"protocol": "68",
}
if !reflect.DeepEqual(exp, res) {
t.Errorf(
"Result mismatch: expected %v, was %v",
exp, res,
)
}
}
func TestParsePlayers(t *testing.T) {
res, err := parsePlayers(
[]byte(
"\xff\xff\xff\xff" + `statusResponse
\g_gametype\0\timelimit\20`,
),
)
if err != nil {
t.Errorf("Failed to parse players: %v", err)
}
exp := []Player{}
if !reflect.DeepEqual(exp, res) {
t.Errorf(
"Result mismatch: expected %v, was %v",
exp, res,
)
}
tests := []struct {
name string
dataStr string
expected []Player
}{
{
name: "nobody",
dataStr: "\xff\xff\xff\xff" + `statusResponse
\g_gametype\0\timelimit\20`,
expected: []Player{},
},
{
name: "oneplayer",
dataStr: "\xff\xff\xff\xff" + `statusResponse
\g_gametype\0\timelimit\20
-1 5 "The!_oneandonly"`,
expected: []Player{
{
Name: "The!_oneandonly",
Score: -1,
Ping: 5,
},
},
},
{
name: "twoplayers",
dataStr: "\xff\xff\xff\xff" + `statusResponse
\g_gametype\0\timelimit\20
0 0 "fooplayer"
3 0 "barplayer"`,
expected: []Player{
{
Name: "fooplayer",
Score: 0,
Ping: 0,
},
{
Name: "barplayer",
Score: 3,
Ping: 0,
},
},
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
res, err := parsePlayers([]byte(tt.dataStr))
if err != nil {
t.Errorf("Failed to parse players: %v", err)
}
if !reflect.DeepEqual(tt.expected, res) {
t.Errorf(
"Result mismatch: expected %v, was %v",
tt.expected, res,
)
}
})
}
}
func mustNew(t *testing.T) *Q3Client {
c, err := New("localhost", 27960)
if err != nil {
t.Errorf("Failed to create client: %v", err)
}
return c
}

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package client
import (
"context"
"log/slog"
"time"
)
const (
checkInterval = 2 * time.Second
minBackoff = 1 * time.Second
maxBackoff = 60 * time.Second
backoffFactor = 2.0
PongEvent = "PONG"
FailedPingEvent = "UNREACHABLE"
)
type Observer interface {
Update(event string)
GetID() string
}
type RobustQ3Client struct {
Client *Q3Client
backoff time.Duration
attempt uint
stop chan bool
observers map[string]Observer
}
func NewRobust(ctx context.Context, client *Q3Client) *RobustQ3Client {
c := &RobustQ3Client{
Client: client,
backoff: minBackoff,
attempt: 0,
stop: make(chan bool),
observers: make(map[string]Observer),
}
go c.keepAliveLoop(ctx)
return c
}
func (rc *RobustQ3Client) Stop() error {
close(rc.stop)
return rc.Client.Close()
}
func (rc *RobustQ3Client) Ping() error {
return rc.Client.Ping()
}
func (rc *RobustQ3Client) GetInfo() (map[string]string, error) {
return rc.Client.GetInfo()
}
func (rc *RobustQ3Client) GetStatus() (*Status, error) {
return rc.Client.GetStatus()
}
func (rc *RobustQ3Client) Subscribe(o Observer) {
rc.observers[o.GetID()] = o
}
func (rc *RobustQ3Client) Unsubscribe(id string) {
delete(rc.observers, id)
}
func (rc *RobustQ3Client) keepAliveLoop(ctx context.Context) {
slog.Info("Starting robust client reconnect loop", "interval", checkInterval)
ticker := time.NewTicker(checkInterval)
defer ticker.Stop()
for {
select {
case <-ctx.Done():
slog.Info("Exiting robust client reconnect loop", "reason", "context cancelled")
return
case <-rc.stop:
slog.Info("Exiting robust client reconnect loop", "reason", "stop signal")
return
case <-ticker.C:
slog.Debug("Tick; Trying to ping gameserver")
rc.tryPing(ctx)
}
}
}
func (rc *RobustQ3Client) tryPing(ctx context.Context) {
if err := rc.Client.Ping(); err != nil {
slog.Warn("No response to gameserver ping", "error", err)
rc.notifyObservers(FailedPingEvent)
rc.reconnectLoop(ctx)
} else {
slog.Debug("Pong!")
rc.notifyObservers(PongEvent)
}
}
func (rc *RobustQ3Client) reconnectLoop(ctx context.Context) {
slog.Debug("Waiting until gameserver is reachable")
for {
select {
case <-ctx.Done():
slog.Info("Exiting reconnect attempt loop", "reason", "context cancelled")
return
case <-rc.stop:
slog.Info("Exiting reconnect attempt loop", "reason", "stop signal")
return
default:
if err := rc.attemptReconnect(ctx); err != nil {
rc.notifyObservers(FailedPingEvent)
continue
}
return
}
}
}
func (rc *RobustQ3Client) attemptReconnect(ctx context.Context) error {
if err := rc.Client.Ping(); err != nil {
slog.Warn(
"Failed to reach gameserver",
"error", err,
"backoff", rc.backoff,
"attempt", rc.attempt,
)
timer := time.NewTimer(rc.backoff)
select {
case <-ctx.Done():
timer.Stop()
case <-rc.stop:
timer.Stop()
case <-timer.C:
rc.incRetryVars()
}
return err
}
slog.Info("Successfully reached gameserver", "attempts", rc.attempt)
rc.resetRetryVars()
return nil
}
func (rc *RobustQ3Client) incRetryVars() {
rc.backoff = min(
time.Duration(float64(rc.backoff)*backoffFactor),
maxBackoff,
)
rc.attempt++
}
func (rc *RobustQ3Client) resetRetryVars() {
rc.backoff = minBackoff
rc.attempt = 0
}
func (rc *RobustQ3Client) notifyObservers(event string) {
slog.Debug("Notifying all observers", "event", event)
for _, o := range rc.observers {
o.Update(event)
}
}