feat: add initial code
This commit is contained in:
1
.gitignore
vendored
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1
.gitignore
vendored
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@ -0,0 +1 @@
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bin/
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16
Makefile
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16
Makefile
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SRCS != find ./ -type f -name '*.go'
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GO ?= go
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BIN_DIR ?= bin
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BIN_NAME ?= urbanterror-agones
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bin: ${SRCS}
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${GO} build -o ${BIN_DIR}/${BIN_NAME} ./cmd/urbanterror-agones/
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test: bin
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${GO} test ./...
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run: bin
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${BIN_DIR}/${BIN_NAME}
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.PHONY: test run
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217
cmd/urbanterror-agones/agones.go
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217
cmd/urbanterror-agones/agones.go
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@ -0,0 +1,217 @@
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package main
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import (
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"context"
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"log/slog"
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"os"
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"os/signal"
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"syscall"
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"time"
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sdk "agones.dev/agones/sdks/go"
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q3c "bp99.eu/ut-agones/internal/quake3/client"
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)
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const (
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checkInterval = 5 * time.Second
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playersListName = "players"
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)
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type sidecarState struct {
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q3 *q3c.RobustQ3Client
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sdk *sdk.SDK
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players map[string]q3c.Player
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}
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type agonesObserver struct {
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id string
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state *sidecarState
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ctx context.Context
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firstPing bool
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}
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func (o *agonesObserver) Update(event string) {
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slog.Debug("Got notification", "event", event)
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switch event {
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case q3c.PongEvent:
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if o.firstPing {
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slog.Debug("This is the first time gameserver was reached; reporting ready to Agones")
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if err := o.state.sdk.Ready(); err != nil {
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slog.Error("Failed to send ready signal to Agones", "error", err)
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}
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o.firstPing = false
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} else {
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slog.Debug("Sending health ping to Agones")
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if err := o.state.sdk.Health(); err != nil {
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slog.Error("Failed to send health ping to Agones", "error", err)
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}
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}
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}
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}
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func (o *agonesObserver) GetID() string {
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return o.id
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}
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func StartAgonesSidecar() error {
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slog.Info("Starting Urban Terror Agones sidecar")
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// Create context
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ctx, cancel := context.WithCancel(context.Background())
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defer cancel()
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// Create simple game client
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client, err := q3c.New("localhost", 27960)
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if err != nil {
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slog.Error("Failed to create new Quake3 client", "error", err)
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return err
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}
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// Create robust game client
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robustClient := q3c.NewRobust(ctx, client)
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// Initialize the Agones SDK
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sdk, err := sdk.NewSDK()
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if err != nil {
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slog.Error("Failed to initialize Agones SDK", "error", err)
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return err
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}
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// Set up SIGINT/SIGTERM handling
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sigChan := make(chan os.Signal, 1)
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signal.Notify(sigChan, syscall.SIGINT, syscall.SIGTERM)
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go func() {
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<-sigChan
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slog.Info("Received shutdown signal")
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cancel()
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}()
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// Keep state
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state := &sidecarState{
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q3: robustClient,
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sdk: sdk,
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players: make(map[string]q3c.Player, 0),
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}
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// Create and subscribe game client event observer
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o := &agonesObserver{
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id: "agones",
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state: state,
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ctx: ctx,
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firstPing: true,
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}
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robustClient.Subscribe(o)
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// Start status check loop
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go statusLoop(ctx, state)
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// Keep alive
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select {
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case <-ctx.Done():
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slog.Info("Shutting down Urban Terror Agones sidecar")
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}
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// Graceful shutdown
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if err := state.q3.Stop(); err != nil {
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slog.Error("Failed to gracefully Quake3 client", "error", err)
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return err
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}
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return nil
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}
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func statusLoop(ctx context.Context, state *sidecarState) {
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slog.Info("Starting status check loop", "interval", checkInterval)
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ticker := time.NewTicker(checkInterval)
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defer ticker.Stop()
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for {
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select {
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case <-ctx.Done():
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slog.Info("Exiting status check loop", "reason", "context cancelled")
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return
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case <-ticker.C:
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slog.Debug("Tick; Retrieving gameserver status")
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reportStatus(state)
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}
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}
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}
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func reportStatus(state *sidecarState) {
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status, err := state.q3.GetStatus()
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if err != nil {
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slog.Error("Failed to get gameserer status from Quake3 client", "error", err)
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}
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if err := updatePlayersList(state, status.Players); err != nil {
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slog.Error("Error while updating player list", "error", err)
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}
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}
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func updatePlayersList(state *sidecarState, players []q3c.Player) error {
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curPlayerMap := make(map[string]q3c.Player)
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for _, p := range players {
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curPlayerMap[p.Name] = p
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}
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// New and still connected players
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for _, p := range players {
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if _, exists := state.players[p.Name]; exists {
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slog.Debug("Player already known to be online", "player", p.Name)
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} else {
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slog.Debug("Player joined", "player", p.Name)
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if err := tryAppendToPlayerList(state.sdk, p.Name); err != nil {
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return err
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}
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state.players[p.Name] = p
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}
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}
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// Check for disconnected players
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for name := range state.players {
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if _, exists := curPlayerMap[name]; !exists {
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slog.Debug("Player disconnected", "player", name)
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if err := tryDeleteFromPlayerList(state.sdk, name); err != nil {
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return err
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}
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delete(state.players, name)
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}
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}
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slog.Debug("Updated players")
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return nil
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}
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func tryAppendToPlayerList(sdk *sdk.SDK, player string) error {
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exists, err := sdk.Beta().ListContains(playersListName, player)
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if err != nil {
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return err
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}
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if exists {
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return nil
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}
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if err := sdk.Beta().AppendListValue(playersListName, player); err != nil {
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return err
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}
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return nil
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}
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func tryDeleteFromPlayerList(sdk *sdk.SDK, player string) error {
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exists, err := sdk.Beta().ListContains(playersListName, player)
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if err != nil {
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return err
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}
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if !exists {
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return nil
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}
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if err := sdk.Beta().DeleteListValue(playersListName, player); err != nil {
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return err
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}
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return nil
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}
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89
cmd/urbanterror-agones/main.go
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89
cmd/urbanterror-agones/main.go
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@ -0,0 +1,89 @@
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package main
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import (
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"context"
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"flag"
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"log/slog"
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"os"
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"time"
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q3c "bp99.eu/ut-agones/internal/quake3/client"
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)
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func main() {
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verbose := flag.Bool("v", false, "Enable debug verbosity")
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flag.Parse()
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level := slog.LevelInfo
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if *verbose {
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level = slog.LevelDebug
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}
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slog.SetDefault(
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slog.New(
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slog.NewJSONHandler(
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os.Stdout,
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&slog.HandlerOptions{Level: level},
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),
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),
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)
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if err := StartAgonesSidecar(); err != nil {
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slog.Error("Agones sidecar error", "error", err)
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}
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}
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func smain() {
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slog.SetDefault(
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slog.New(
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slog.NewJSONHandler(
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os.Stdout,
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&slog.HandlerOptions{Level: slog.LevelDebug},
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),
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),
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)
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c, err := q3c.New("localhost", 27960)
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if err != nil {
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slog.Error("Failed to create client", "error", err)
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return
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} else {
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slog.Info("Client created")
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}
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ticker := time.NewTicker(2 * time.Second)
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defer ticker.Stop()
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for {
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select {
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case <-ticker.C:
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if err := c.Ping(); err != nil {
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slog.Error("Failed to ping with client", "error", err)
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} else {
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slog.Info("Pinged client")
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}
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}
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}
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}
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func xmain() {
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slog.SetDefault(
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slog.New(
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slog.NewJSONHandler(
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os.Stdout,
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&slog.HandlerOptions{Level: slog.LevelDebug},
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),
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),
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)
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c, err := q3c.New("localhost", 27960)
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if err != nil {
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slog.Error("Failed to create client", "error", err)
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return
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} else {
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slog.Info("Client created", "client", c)
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}
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ctx := context.Background()
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q3c.NewRobust(ctx, c)
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select {}
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}
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16
go.mod
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16
go.mod
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module bp99.eu/ut-agones
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go 1.24.3
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require (
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agones.dev/agones v1.50.0 // indirect
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github.com/grpc-ecosystem/grpc-gateway/v2 v2.26.3 // indirect
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github.com/pkg/errors v0.9.1 // indirect
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golang.org/x/net v0.41.0 // indirect
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golang.org/x/sys v0.33.0 // indirect
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golang.org/x/text v0.26.0 // indirect
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google.golang.org/genproto/googleapis/api v0.0.0-20250603155806-513f23925822 // indirect
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google.golang.org/genproto/googleapis/rpc v0.0.0-20250603155806-513f23925822 // indirect
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google.golang.org/grpc v1.73.0 // indirect
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google.golang.org/protobuf v1.36.6 // indirect
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)
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21
go.sum
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21
go.sum
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agones.dev/agones v1.50.0 h1:5EAMeLqgkAWpLafn/Njjj7c8fKyDB6e0Gi9UkWQSyiU=
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agones.dev/agones v1.50.0/go.mod h1:8U85AVWwPf6VCZYHjkkmnRfHqfWaNh/JTW78hiEkiHo=
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github.com/grpc-ecosystem/grpc-gateway/v2 v2.26.3 h1:5ZPtiqj0JL5oKWmcsq4VMaAW5ukBEgSGXEN89zeH1Jo=
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github.com/grpc-ecosystem/grpc-gateway/v2 v2.26.3/go.mod h1:ndYquD05frm2vACXE1nsccT4oJzjhw2arTS2cpUD1PI=
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github.com/pkg/errors v0.9.1 h1:FEBLx1zS214owpjy7qsBeixbURkuhQAwrK5UwLGTwt4=
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github.com/pkg/errors v0.9.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
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golang.org/x/net v0.41.0 h1:vBTly1HeNPEn3wtREYfy4GZ/NECgw2Cnl+nK6Nz3uvw=
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golang.org/x/net v0.41.0/go.mod h1:B/K4NNqkfmg07DQYrbwvSluqCJOOXwUjeb/5lOisjbA=
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golang.org/x/sys v0.33.0 h1:q3i8TbbEz+JRD9ywIRlyRAQbM0qF7hu24q3teo2hbuw=
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golang.org/x/sys v0.33.0/go.mod h1:BJP2sWEmIv4KK5OTEluFJCKSidICx8ciO85XgH3Ak8k=
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golang.org/x/text v0.26.0 h1:P42AVeLghgTYr4+xUnTRKDMqpar+PtX7KWuNQL21L8M=
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golang.org/x/text v0.26.0/go.mod h1:QK15LZJUUQVJxhz7wXgxSy/CJaTFjd0G+YLonydOVQA=
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google.golang.org/genproto v0.0.0-20240213162025-012b6fc9bca9 h1:9+tzLLstTlPTRyJTh+ah5wIMsBW5c4tQwGTN3thOW9Y=
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google.golang.org/genproto/googleapis/api v0.0.0-20250603155806-513f23925822 h1:oWVWY3NzT7KJppx2UKhKmzPq4SRe0LdCijVRwvGeikY=
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google.golang.org/genproto/googleapis/api v0.0.0-20250603155806-513f23925822/go.mod h1:h3c4v36UTKzUiuaOKQ6gr3S+0hovBtUrXzTG/i3+XEc=
|
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google.golang.org/genproto/googleapis/rpc v0.0.0-20250603155806-513f23925822 h1:fc6jSaCT0vBduLYZHYrBBNY4dsWuvgyff9noRNDdBeE=
|
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google.golang.org/genproto/googleapis/rpc v0.0.0-20250603155806-513f23925822/go.mod h1:qQ0YXyHHx3XkvlzUtpXDkS29lDSafHMZBAZDc03LQ3A=
|
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google.golang.org/grpc v1.73.0 h1:VIWSmpI2MegBtTuFt5/JWy2oXxtjJ/e89Z70ImfD2ok=
|
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google.golang.org/grpc v1.73.0/go.mod h1:50sbHOUqWoCQGI8V2HQLJM0B+LMlIUjNSZmow7EVBQc=
|
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google.golang.org/protobuf v1.36.6 h1:z1NpPI8ku2WgiWnf+t9wTPsn6eP1L7ksHUlkfLvd9xY=
|
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google.golang.org/protobuf v1.36.6/go.mod h1:jduwjTPXsFjZGTmRluh+L6NjiWu7pchiJ2/5YcXBHnY=
|
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186
internal/quake3/client/client.go
Normal file
186
internal/quake3/client/client.go
Normal file
@ -0,0 +1,186 @@
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package client
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import (
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"bytes"
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"fmt"
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"net"
|
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"strconv"
|
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"time"
|
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"github.com/pkg/errors"
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)
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const (
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outOfBandPrefix = "\xff\xff\xff\xff"
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bufSize = 1024 * 1024
|
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timeout = 5 * time.Second
|
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)
|
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type Q3Client struct {
|
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address *net.UDPAddr
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conn *net.UDPConn
|
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}
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|
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type Status struct {
|
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Cfg map[string]string
|
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Players []Player
|
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}
|
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|
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type Player struct {
|
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Name string
|
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Ping int
|
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Score int
|
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}
|
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|
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func New(host string, port int) (*Q3Client, error) {
|
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// Resolve host in case it's a hostname not an IP
|
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addr, err := net.ResolveUDPAddr(
|
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"udp4",
|
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fmt.Sprintf("%s:%d", host, port),
|
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)
|
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if err != nil {
|
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return nil, err
|
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}
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|
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// Open UDP socket to server
|
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conn, err := net.DialUDP("udp4", nil, addr)
|
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if err != nil {
|
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return nil, err
|
||||
}
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|
||||
// Build client object
|
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return &Q3Client{
|
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address: addr,
|
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conn: conn,
|
||||
}, nil
|
||||
}
|
||||
|
||||
func (c *Q3Client) Close() error {
|
||||
if err := c.conn.Close(); err != nil {
|
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return err
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *Q3Client) Ping() error {
|
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_, err := c.sendCommand("getinfo")
|
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return err
|
||||
}
|
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|
||||
func (c *Q3Client) GetInfo() (map[string]string, error) {
|
||||
resp, err := c.sendCommand("getinfo")
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
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return parseAsMap(resp), nil
|
||||
}
|
||||
|
||||
func (c *Q3Client) GetStatus() (*Status, error) {
|
||||
data, err := c.sendCommand("getstatus")
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Try to split into three parts by newlines:
|
||||
// header \n status-string \n players
|
||||
data = bytes.TrimSuffix(data, []byte("\n"))
|
||||
parts := bytes.SplitN(data, []byte("\n"), 3)
|
||||
|
||||
switch len(parts) {
|
||||
case 2: // only header and status-string -> no players
|
||||
return &Status{
|
||||
Cfg: parseAsMap(parts[1]),
|
||||
Players: make([]Player, 0),
|
||||
}, nil
|
||||
case 3: // header + status-string + players
|
||||
players, err := parsePlayers(parts[2])
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return &Status{
|
||||
Cfg: parseAsMap(parts[1]),
|
||||
Players: players,
|
||||
}, nil
|
||||
default:
|
||||
return nil, errors.Errorf(
|
||||
"cannot parse response: %q", data,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Q3Client) sendCommand(command string) ([]byte, error) {
|
||||
// Reset socket timeout
|
||||
if err := c.conn.SetDeadline(time.Now().Add(timeout)); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Send our message
|
||||
if _, err := c.conn.Write(
|
||||
fmt.Appendf(nil, "%s%s", outOfBandPrefix, command),
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Read the reply
|
||||
buf := make([]byte, bufSize)
|
||||
n, _, err := c.conn.ReadFrom(buf)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return buf[:n], nil
|
||||
}
|
||||
|
||||
func parseAsMap(data []byte) map[string]string {
|
||||
// Strip header if any
|
||||
if i := bytes.Index(data, []byte("\n")); i >= 0 {
|
||||
data = data[i+1:]
|
||||
}
|
||||
|
||||
// Trim ends
|
||||
data = bytes.TrimPrefix(data, []byte("\\"))
|
||||
data = bytes.TrimSuffix(data, []byte("\n"))
|
||||
|
||||
// Split up by backslashes and mapify
|
||||
parts := bytes.Split(data, []byte("\\"))
|
||||
m := make(map[string]string)
|
||||
for i := 0; i < len(parts)-1; i += 2 {
|
||||
m[string(parts[i])] = string(parts[i+1])
|
||||
}
|
||||
|
||||
return m
|
||||
}
|
||||
|
||||
func parsePlayers(data []byte) ([]Player, error) {
|
||||
players := make([]Player, 0)
|
||||
for p := range bytes.SplitSeq(data, []byte("\n")) {
|
||||
parts := bytes.SplitN(p, []byte(" "), 3)
|
||||
if len(parts) != 3 {
|
||||
continue
|
||||
}
|
||||
|
||||
score, err := strconv.Atoi(string(parts[0]))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
ping, err := strconv.Atoi(string(parts[1]))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
name, err := strconv.Unquote(string(parts[2]))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
players = append(
|
||||
players,
|
||||
Player{Name: name, Score: score, Ping: ping},
|
||||
)
|
||||
}
|
||||
|
||||
return players, nil
|
||||
}
|
||||
159
internal/quake3/client/client_test.go
Normal file
159
internal/quake3/client/client_test.go
Normal file
@ -0,0 +1,159 @@
|
||||
package client
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"reflect"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestNew(t *testing.T) {
|
||||
tests := []struct {
|
||||
host string
|
||||
port int
|
||||
shouldWork bool
|
||||
}{
|
||||
{"localhost", 27960, true},
|
||||
{"something.invalid", 27960, false},
|
||||
{"locahost", 0, false},
|
||||
{"locahost", 99999, false},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
testname := fmt.Sprintf("%s:%d->%t", tt.host, tt.port, tt.shouldWork)
|
||||
t.Run(testname, func(t *testing.T) {
|
||||
_, err := New(tt.host, tt.port)
|
||||
success := err == nil
|
||||
if tt.shouldWork && !success || !tt.shouldWork && success {
|
||||
t.Errorf(
|
||||
"Expected success=%t / was %t (err=%v)",
|
||||
tt.shouldWork, success,
|
||||
err,
|
||||
)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestClose(t *testing.T) {
|
||||
c := mustNew(t)
|
||||
if err := c.Close(); err != nil {
|
||||
t.Errorf("Error while closing client: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
func TestParseAsMap(t *testing.T) {
|
||||
res := parseAsMap(
|
||||
[]byte(
|
||||
"\xff\xff\xff\xff" + `infoResponse
|
||||
\modversion\4.3.4\game\q3ut4\auth\1\pure\1\gametype\0\sv_maxclients\10\bots\0\clients\0\mapname\ut4_casa\hostname\test\protocol\68`,
|
||||
),
|
||||
)
|
||||
exp := map[string]string{
|
||||
"modversion": "4.3.4",
|
||||
"game": "q3ut4",
|
||||
"auth": "1",
|
||||
"pure": "1",
|
||||
"gametype": "0",
|
||||
"sv_maxclients": "10",
|
||||
"bots": "0",
|
||||
"clients": "0",
|
||||
"mapname": "ut4_casa",
|
||||
"hostname": "test",
|
||||
"protocol": "68",
|
||||
}
|
||||
if !reflect.DeepEqual(exp, res) {
|
||||
t.Errorf(
|
||||
"Result mismatch: expected %v, was %v",
|
||||
exp, res,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
func TestParsePlayers(t *testing.T) {
|
||||
res, err := parsePlayers(
|
||||
[]byte(
|
||||
"\xff\xff\xff\xff" + `statusResponse
|
||||
\g_gametype\0\timelimit\20`,
|
||||
),
|
||||
)
|
||||
if err != nil {
|
||||
t.Errorf("Failed to parse players: %v", err)
|
||||
}
|
||||
|
||||
exp := []Player{}
|
||||
|
||||
if !reflect.DeepEqual(exp, res) {
|
||||
t.Errorf(
|
||||
"Result mismatch: expected %v, was %v",
|
||||
exp, res,
|
||||
)
|
||||
}
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
dataStr string
|
||||
expected []Player
|
||||
}{
|
||||
{
|
||||
name: "nobody",
|
||||
dataStr: "\xff\xff\xff\xff" + `statusResponse
|
||||
\g_gametype\0\timelimit\20`,
|
||||
expected: []Player{},
|
||||
},
|
||||
{
|
||||
name: "oneplayer",
|
||||
dataStr: "\xff\xff\xff\xff" + `statusResponse
|
||||
\g_gametype\0\timelimit\20
|
||||
-1 5 "The!_oneandonly"`,
|
||||
expected: []Player{
|
||||
{
|
||||
Name: "The!_oneandonly",
|
||||
Score: -1,
|
||||
Ping: 5,
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "twoplayers",
|
||||
dataStr: "\xff\xff\xff\xff" + `statusResponse
|
||||
\g_gametype\0\timelimit\20
|
||||
0 0 "fooplayer"
|
||||
3 0 "barplayer"`,
|
||||
expected: []Player{
|
||||
{
|
||||
Name: "fooplayer",
|
||||
Score: 0,
|
||||
Ping: 0,
|
||||
},
|
||||
{
|
||||
Name: "barplayer",
|
||||
Score: 3,
|
||||
Ping: 0,
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
res, err := parsePlayers([]byte(tt.dataStr))
|
||||
if err != nil {
|
||||
t.Errorf("Failed to parse players: %v", err)
|
||||
}
|
||||
if !reflect.DeepEqual(tt.expected, res) {
|
||||
t.Errorf(
|
||||
"Result mismatch: expected %v, was %v",
|
||||
tt.expected, res,
|
||||
)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func mustNew(t *testing.T) *Q3Client {
|
||||
c, err := New("localhost", 27960)
|
||||
if err != nil {
|
||||
t.Errorf("Failed to create client: %v", err)
|
||||
}
|
||||
return c
|
||||
}
|
||||
166
internal/quake3/client/robust.go
Normal file
166
internal/quake3/client/robust.go
Normal file
@ -0,0 +1,166 @@
|
||||
package client
|
||||
|
||||
import (
|
||||
"context"
|
||||
"log/slog"
|
||||
"time"
|
||||
)
|
||||
|
||||
const (
|
||||
checkInterval = 2 * time.Second
|
||||
minBackoff = 1 * time.Second
|
||||
maxBackoff = 60 * time.Second
|
||||
backoffFactor = 2.0
|
||||
|
||||
PongEvent = "PONG"
|
||||
FailedPingEvent = "UNREACHABLE"
|
||||
)
|
||||
|
||||
type Observer interface {
|
||||
Update(event string)
|
||||
GetID() string
|
||||
}
|
||||
|
||||
type RobustQ3Client struct {
|
||||
Client *Q3Client
|
||||
backoff time.Duration
|
||||
attempt uint
|
||||
stop chan bool
|
||||
observers map[string]Observer
|
||||
}
|
||||
|
||||
func NewRobust(ctx context.Context, client *Q3Client) *RobustQ3Client {
|
||||
c := &RobustQ3Client{
|
||||
Client: client,
|
||||
backoff: minBackoff,
|
||||
attempt: 0,
|
||||
stop: make(chan bool),
|
||||
observers: make(map[string]Observer),
|
||||
}
|
||||
go c.keepAliveLoop(ctx)
|
||||
return c
|
||||
}
|
||||
|
||||
func (rc *RobustQ3Client) Stop() error {
|
||||
close(rc.stop)
|
||||
return rc.Client.Close()
|
||||
}
|
||||
|
||||
func (rc *RobustQ3Client) Ping() error {
|
||||
return rc.Client.Ping()
|
||||
}
|
||||
|
||||
func (rc *RobustQ3Client) GetInfo() (map[string]string, error) {
|
||||
return rc.Client.GetInfo()
|
||||
}
|
||||
|
||||
func (rc *RobustQ3Client) GetStatus() (*Status, error) {
|
||||
return rc.Client.GetStatus()
|
||||
}
|
||||
|
||||
func (rc *RobustQ3Client) Subscribe(o Observer) {
|
||||
rc.observers[o.GetID()] = o
|
||||
}
|
||||
|
||||
func (rc *RobustQ3Client) Unsubscribe(id string) {
|
||||
delete(rc.observers, id)
|
||||
}
|
||||
|
||||
func (rc *RobustQ3Client) keepAliveLoop(ctx context.Context) {
|
||||
slog.Info("Starting robust client reconnect loop", "interval", checkInterval)
|
||||
|
||||
ticker := time.NewTicker(checkInterval)
|
||||
defer ticker.Stop()
|
||||
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
slog.Info("Exiting robust client reconnect loop", "reason", "context cancelled")
|
||||
return
|
||||
case <-rc.stop:
|
||||
slog.Info("Exiting robust client reconnect loop", "reason", "stop signal")
|
||||
return
|
||||
case <-ticker.C:
|
||||
slog.Debug("Tick; Trying to ping gameserver")
|
||||
rc.tryPing(ctx)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (rc *RobustQ3Client) tryPing(ctx context.Context) {
|
||||
if err := rc.Client.Ping(); err != nil {
|
||||
slog.Warn("No response to gameserver ping", "error", err)
|
||||
rc.notifyObservers(FailedPingEvent)
|
||||
rc.reconnectLoop(ctx)
|
||||
} else {
|
||||
slog.Debug("Pong!")
|
||||
rc.notifyObservers(PongEvent)
|
||||
}
|
||||
}
|
||||
|
||||
func (rc *RobustQ3Client) reconnectLoop(ctx context.Context) {
|
||||
slog.Debug("Waiting until gameserver is reachable")
|
||||
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
slog.Info("Exiting reconnect attempt loop", "reason", "context cancelled")
|
||||
return
|
||||
case <-rc.stop:
|
||||
slog.Info("Exiting reconnect attempt loop", "reason", "stop signal")
|
||||
return
|
||||
default:
|
||||
if err := rc.attemptReconnect(ctx); err != nil {
|
||||
rc.notifyObservers(FailedPingEvent)
|
||||
continue
|
||||
}
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (rc *RobustQ3Client) attemptReconnect(ctx context.Context) error {
|
||||
if err := rc.Client.Ping(); err != nil {
|
||||
slog.Warn(
|
||||
"Failed to reach gameserver",
|
||||
"error", err,
|
||||
"backoff", rc.backoff,
|
||||
"attempt", rc.attempt,
|
||||
)
|
||||
|
||||
timer := time.NewTimer(rc.backoff)
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
timer.Stop()
|
||||
case <-rc.stop:
|
||||
timer.Stop()
|
||||
case <-timer.C:
|
||||
rc.incRetryVars()
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
slog.Info("Successfully reached gameserver", "attempts", rc.attempt)
|
||||
rc.resetRetryVars()
|
||||
return nil
|
||||
}
|
||||
|
||||
func (rc *RobustQ3Client) incRetryVars() {
|
||||
rc.backoff = min(
|
||||
time.Duration(float64(rc.backoff)*backoffFactor),
|
||||
maxBackoff,
|
||||
)
|
||||
rc.attempt++
|
||||
}
|
||||
|
||||
func (rc *RobustQ3Client) resetRetryVars() {
|
||||
rc.backoff = minBackoff
|
||||
rc.attempt = 0
|
||||
}
|
||||
|
||||
func (rc *RobustQ3Client) notifyObservers(event string) {
|
||||
slog.Debug("Notifying all observers", "event", event)
|
||||
for _, o := range rc.observers {
|
||||
o.Update(event)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user