Files
ut-agones/cmd/urbanterror-agones/agones.go

218 lines
4.7 KiB
Go

package main
import (
"context"
"log/slog"
"os"
"os/signal"
"syscall"
"time"
sdk "agones.dev/agones/sdks/go"
q3c "bp99.eu/ut-agones/internal/quake3/client"
)
const (
checkInterval = 5 * time.Second
playersListName = "players"
)
type sidecarState struct {
q3 *q3c.RobustQ3Client
sdk *sdk.SDK
players map[string]q3c.Player
}
type agonesObserver struct {
id string
state *sidecarState
ctx context.Context
firstPing bool
}
func (o *agonesObserver) Update(event string) {
slog.Debug("Got notification", "event", event)
switch event {
case q3c.PongEvent:
if o.firstPing {
slog.Debug("This is the first time gameserver was reached; reporting ready to Agones")
if err := o.state.sdk.Ready(); err != nil {
slog.Error("Failed to send ready signal to Agones", "error", err)
}
o.firstPing = false
} else {
slog.Debug("Sending health ping to Agones")
if err := o.state.sdk.Health(); err != nil {
slog.Error("Failed to send health ping to Agones", "error", err)
}
}
}
}
func (o *agonesObserver) GetID() string {
return o.id
}
func StartAgonesSidecar(host string, port int) error {
slog.Info("Starting Urban Terror Agones sidecar")
// Create context
ctx, cancel := context.WithCancel(context.Background())
defer cancel()
// Create simple game client
client, err := q3c.New(host, port)
if err != nil {
slog.Error("Failed to create new Quake3 client", "error", err)
return err
}
// Create robust game client
robustClient := q3c.NewRobust(ctx, client)
// Initialize the Agones SDK
sdk, err := sdk.NewSDK()
if err != nil {
slog.Error("Failed to initialize Agones SDK", "error", err)
return err
}
// Set up SIGINT/SIGTERM handling
sigChan := make(chan os.Signal, 1)
signal.Notify(sigChan, syscall.SIGINT, syscall.SIGTERM)
go func() {
<-sigChan
slog.Info("Received shutdown signal")
cancel()
}()
// Keep state
state := &sidecarState{
q3: robustClient,
sdk: sdk,
players: make(map[string]q3c.Player, 0),
}
// Create and subscribe game client event observer
o := &agonesObserver{
id: "agones",
state: state,
ctx: ctx,
firstPing: true,
}
robustClient.Subscribe(o)
// Start status check loop
go statusLoop(ctx, state)
// Keep alive
select {
case <-ctx.Done():
slog.Info("Shutting down Urban Terror Agones sidecar")
}
// Graceful shutdown
if err := state.q3.Stop(); err != nil {
slog.Error("Failed to gracefully Quake3 client", "error", err)
return err
}
return nil
}
func statusLoop(ctx context.Context, state *sidecarState) {
slog.Info("Starting status check loop", "interval", checkInterval)
ticker := time.NewTicker(checkInterval)
defer ticker.Stop()
for {
select {
case <-ctx.Done():
slog.Info("Exiting status check loop", "reason", "context cancelled")
return
case <-ticker.C:
slog.Debug("Tick; Retrieving gameserver status")
reportStatus(state)
}
}
}
func reportStatus(state *sidecarState) {
status, err := state.q3.GetStatus()
if err != nil {
slog.Error("Failed to get gameserer status from Quake3 client", "error", err)
}
if err := updatePlayersList(state, status.Players); err != nil {
slog.Error("Error while updating player list", "error", err)
}
}
func updatePlayersList(state *sidecarState, players []q3c.Player) error {
curPlayerMap := make(map[string]q3c.Player)
for _, p := range players {
curPlayerMap[p.Name] = p
}
// New and still connected players
for _, p := range players {
if _, exists := state.players[p.Name]; exists {
slog.Debug("Player already known to be online", "player", p.Name)
} else {
slog.Debug("Player joined", "player", p.Name)
if err := tryAppendToPlayerList(state.sdk, p.Name); err != nil {
return err
}
state.players[p.Name] = p
}
}
// Check for disconnected players
for name := range state.players {
if _, exists := curPlayerMap[name]; !exists {
slog.Debug("Player disconnected", "player", name)
if err := tryDeleteFromPlayerList(state.sdk, name); err != nil {
return err
}
delete(state.players, name)
}
}
slog.Debug("Updated players")
return nil
}
func tryAppendToPlayerList(sdk *sdk.SDK, player string) error {
exists, err := sdk.Beta().ListContains(playersListName, player)
if err != nil {
return err
}
if exists {
return nil
}
if err := sdk.Beta().AppendListValue(playersListName, player); err != nil {
return err
}
return nil
}
func tryDeleteFromPlayerList(sdk *sdk.SDK, player string) error {
exists, err := sdk.Beta().ListContains(playersListName, player)
if err != nil {
return err
}
if !exists {
return nil
}
if err := sdk.Beta().DeleteListValue(playersListName, player); err != nil {
return err
}
return nil
}