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Update README.md, add example config.yaml
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67
README.md
67
README.md
@ -53,36 +53,35 @@ kind: ConfigMap
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metadata:
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metadata:
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name: quake3-server-config
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name: quake3-server-config
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data:
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data:
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fragLimit: 25
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config.yaml: |
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timeLimit: 15m
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fragLimit: 25
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game:
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timeLimit: 15m
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motd: "Welcome to Critical Stack"
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game:
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type: FreeForAll
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motd: "Welcome to Critical Stack"
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forceRespawn: false
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type: FreeForAll
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inactivity: 10m
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forceRespawn: false
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quadFactor: 3
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inactivity: 10m
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weaponRespawn: 3
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quadFactor: 3
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server:
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weaponRespawn: 3
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hostname: "quakekube"
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server:
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maxClients: 12
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hostname: "quakekube"
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password: "changeme"
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maxClients: 12
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commands:
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password: "changeme"
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- seta g_inactivity 600
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maps:
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maps:
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- name: q3dm7
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- name: q3dm7
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type: FreeForAll
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type: FreeForAll
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- name: q3dm17
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- name: q3dm17
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type: FreeForAll
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type: FreeForAll
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- name: q3wctf1
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- name: q3wctf1
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type: CaptureTheFlag
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type: CaptureTheFlag
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captureLimit: 8
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captureLimit: 8
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- name: q3tourney2
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- name: q3tourney2
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type: Tournament
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type: Tournament
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- name: q3wctf3
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- name: q3wctf3
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type: CaptureTheFlag
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type: CaptureTheFlag
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captureLimit: 8
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captureLimit: 8
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- name: ztn3tourney1
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- name: ztn3tourney1
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type: Tournament
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type: Tournament
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```
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```
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The time limit and frag limit can be specified with each map (it will change it for subsequent maps in the list):
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The time limit and frag limit can be specified with each map (it will change it for subsequent maps in the list):
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@ -115,6 +114,14 @@ commands:
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The content server hosts a small upload app to allow uploading `pk3` or `zip` files containing maps. The content server in the [example.yaml](example.yaml) shares a volume with the game server, effectively "side-loading" the map content, however, in the future the game server will introspect into the maps and make sure that it can fulfill the users map configuration before starting.
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The content server hosts a small upload app to allow uploading `pk3` or `zip` files containing maps. The content server in the [example.yaml](example.yaml) shares a volume with the game server, effectively "side-loading" the map content, however, in the future the game server will introspect into the maps and make sure that it can fulfill the users map configuration before starting.
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### Development
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The easiest way to develop quake-kube is building the binary locally with `make` and running it directly. This only requires that you have the `ioq3ded` binary in your path:
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```shell
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$ bin/q3 -c config.yaml --assets-dir $HOME/.q3a --agree-eula
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```
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## Credits
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## Credits
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* [inolen/quakejs](https://github.com/inolen/quakejs) - The really awesome QuakeJS project that makes this possible.
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* [inolen/quakejs](https://github.com/inolen/quakejs) - The really awesome QuakeJS project that makes this possible.
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28
config.yaml
Normal file
28
config.yaml
Normal file
@ -0,0 +1,28 @@
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fragLimit: 25
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timeLimit: 15m
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game:
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motd: "Welcome to Critical Stack"
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type: FreeForAll
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forceRespawn: false
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inactivity: 10m
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quadFactor: 3
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weaponRespawn: 3
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server:
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hostname: "quakekube"
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maxClients: 12
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password: "changeme"
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maps:
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- name: q3dm7
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type: FreeForAll
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- name: q3dm17
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type: FreeForAll
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- name: q3wctf1
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type: CaptureTheFlag
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captureLimit: 8
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- name: q3tourney2
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type: Tournament
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- name: q3wctf3
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type: CaptureTheFlag
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captureLimit: 8
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- name: ztn3tourney1
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type: Tournament
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