Files
quake-kube/internal/quake/client/server.go
Chris Marshall 2a599bcff5 Build standalone ioq3ded, fix asset timeout (#16)
When specifying `BUILD_STANDALONE=1` for ioq3ded, the default `com_homepath`, `com_basegame`, and `com_gamename` change to foo/foobar, so this sets those explicitly to their previously default values. This can be exposed via option later to allow for custom games. This also fixes the short read timeout used by CopyAssets.
2020-09-16 17:53:51 -04:00

68 lines
1.2 KiB
Go

package client
import (
"net"
"net/http"
"time"
"github.com/cockroachdb/cmux"
)
type Server struct {
Addr string
Handler http.Handler
ServerAddr string
}
func (s *Server) Serve(l net.Listener) error {
m := cmux.New(l)
websocketL := m.Match(cmux.HTTP1HeaderField("Upgrade", "websocket"))
httpL := m.Match(cmux.Any())
go func() {
s := &http.Server{
Addr: s.Addr,
Handler: s.Handler,
ReadTimeout: 5 * time.Minute,
WriteTimeout: 5 * time.Minute,
MaxHeaderBytes: 1 << 20,
}
if err := s.Serve(httpL); err != cmux.ErrListenerClosed {
panic(err)
}
}()
host, port, err := net.SplitHostPort(s.ServerAddr)
if err != nil {
return err
}
proxyTarget := s.ServerAddr
if net.ParseIP(host).IsUnspecified() {
// handle case where host is 0.0.0.0
proxyTarget = net.JoinHostPort("127.0.0.1", port)
}
wsproxy, err := NewProxy(proxyTarget)
if err != nil {
return err
}
go func() {
s := &http.Server{
Handler: wsproxy,
}
if err := s.Serve(websocketL); err != cmux.ErrListenerClosed {
panic(err)
}
}()
return m.Serve()
}
func (s *Server) ListenAndServe() error {
l, err := net.Listen("tcp", s.Addr)
if err != nil {
return err
}
return s.Serve(l)
}